Difference between revisions of "P action enable"

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==Related==
 
==Related==
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[p_action_enable]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]
+
[[window_msg]], [[winend]], [[call]], [[ret]], [[p_action_disable]], [[cam_quake]], [[enable_movement1]], [[disable_movement1]], [[hud_hide]], [[hud_show]], [[cine_enable]], [[cine_disable]], [[cam_zmin]], [[cam_zmout]]

Revision as of 14:48, 24 March 2011

Syntax

Syntax: p_action_enable

  • None

Use

Used to enable the actions (Attacks) of all players after they have been disabled using p_action disable.

Example


100:     call 200 \\Call cinematic effect start function
         cam_quake \\Shake Camera
         window_msg 'Earthquake!'
         winend 
         call 201 \\Call cinematic effect end function
         ret
200:     p_action_disable \\Disable all players actions
         disable_movement1 000000000 \\Disable Character 1's movement
         disable_movement1 000000001 \\Disable Character 2's movement
         disable_movement1 000000002 \\Disable Character 3's movement
         disable_movement1 000000003 \\Disable Character 4's movement
         hud_hide \\Hide players HUD
         cine_enable \\Enable cinematic mode
         cam_zmin \\Zoom in camera
         ret 
201:     cam_zmout \\Zoom out camera
         cine_disable \\Disable cinematic mode
         hud_show \\Show players HUD
         enable_movement1 000000000 \\Enable Character 1's movement
         enable_movement1 000000001 \\Enable Character 2's movement
         enable_movement1 000000002 \\Enable Character 3's movement
         enable_movement1 000000003 \\Enable Character 4's movement
         p_action_enable \\Enable all players actions
         ret 

Related

window_msg, winend, call, ret, p_action_disable, cam_quake, enable_movement1, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_zmin, cam_zmout