Difference between revisions of "Cam zmin"
From Unofficial QEdit Wiki Guide
Line 5: | Line 5: | ||
==Use== | ==Use== | ||
− | Used to zoom in the camera. Can be used multiple times. Use [[cam_zmout]] to | + | Used to zoom in the camera. Can be used multiple times. Use [[cam_zmout]] to zoom out. |
==Example== | ==Example== |
Revision as of 15:01, 24 March 2011
Syntax
Syntax: cam_zmin
- None
Use
Used to zoom in the camera. Can be used multiple times. Use cam_zmout to zoom out.
Example
100: call 200 \\Call cinematic effect start function
cam_quake \\Shake Camera
window_msg 'Earthquake!'
winend
call 201 \\Call cinematic effect end function
ret
200: p_action_disable \\Disable all players actions
disable_movement1 000000000 \\Disable Character 1's movement
disable_movement1 000000001 \\Disable Character 2's movement
disable_movement1 000000002 \\Disable Character 3's movement
disable_movement1 000000003 \\Disable Character 4's movement
hud_hide \\Hide players HUD
cine_enable \\Enable cinematic mode
cam_zmin \\Zoom in camera
ret
201: cam_zmout \\Zoom out camera
cine_disable \\Disable cinematic mode
hud_show \\Show players HUD
enable_movement1 000000000 \\Enable Character 1's movement
enable_movement1 000000001 \\Enable Character 2's movement
enable_movement1 000000002 \\Enable Character 3's movement
enable_movement1 000000003 \\Enable Character 4's movement
p_action_enable \\Enable all players actions
ret
Related
window_msg, winend, call, ret, p_action_disable, p_action_enable, enable_movement1, disable_movement1, hud_hide, hud_show, cine_enable, cine_disable, cam_quake, cam_zmout