Difference between revisions of "Cam adj"

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Latest revision as of 07:27, 30 March 2011

Syntax

Syntax: cam_adj

  • None

Use

Used to adjust the camera to point at where your character is looking.

Example


100:     p_look_at 00000000, 00000001 //Player 1 look at Player 2
         cam_adj //Adjust camera
         ret 

Also see

p_look_at, ret