Difference between revisions of "Barebones function 10"
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''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> | ''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span> | ||
− | * ''Function 10'' | + | * ''Function 10'' = Part of 2 jump sequence lists. |
+ | |||
+ | ==Jump sequence list 1== | ||
+ | |||
+ | [[Barebones function 50]], Can jump to function 10. | ||
+ | |||
+ | [[Barebones function 10]] Ends the jump sequence. | ||
+ | |||
+ | ==Jump sequence list 2== | ||
+ | |||
+ | [[Barebones function 70]], Can jump to function 10. | ||
+ | |||
+ | [[Barebones function 10]] Ends the jump sequence. | ||
==Use== | ==Use== | ||
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==How the function appears in the script== | ==How the function appears in the script== | ||
<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
− | <span style='color:blue'>10: | + | <span style='color:blue'>10: </span><span style='color:green'>clear </span>R210 <span style='color:orange'>//Clears register 210.</span> |
<span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> | <span style='color:green'> call </span>223 <span style='color:orange'>//Calls function 223.</span> | ||
<span style='color:green'> ret </span> | <span style='color:green'> ret </span> | ||
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==Also see== | ==Also see== | ||
− | [[clear]], [[call]], [[ret]] [[Barebones function 223]] | + | [[clear]], [[call]], [[ret]], [[Barebones function 223]], |
+ | |||
+ | [[Barebones function 50]], [[Barebones function 70]] |
Latest revision as of 03:51, 17 March 2013
Contents
Barebones function 10
Function 10: 10:
- Function 10 = Part of 2 jump sequence lists.
Jump sequence list 1
Barebones function 50, Can jump to function 10.
Barebones function 10 Ends the jump sequence.
Jump sequence list 2
Barebones function 70, Can jump to function 10.
Barebones function 10 Ends the jump sequence.
Use
Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up.
How the function appears in the script
10: clear R210 //Clears register 210.
call 223 //Calls function 223.
ret