Difference between revisions of "Enable bgmctrl"
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Nothing 00000000 | Nothing 00000000 | ||
+ | |||
epi1.adx 00000001 | epi1.adx 00000001 | ||
+ | |||
epi2.apx 00000002 | epi2.apx 00000002 | ||
+ | |||
ED_Piano 00000003 | ED_Piano 00000003 | ||
+ | |||
matter.adx 00000004 | matter.adx 00000004 | ||
+ | |||
open.adx 00000005 | open.adx 00000005 | ||
+ | |||
dreams.adx 00000006 | dreams.adx 00000006 | ||
+ | |||
mambo.adx 00000007 | mambo.adx 00000007 | ||
+ | |||
carnival.adx 00000008 | carnival.adx 00000008 | ||
+ | |||
hearts.adx 00000009 | hearts.adx 00000009 | ||
+ | |||
smiles.adx 0000000A | smiles.adx 0000000A | ||
+ | |||
nomal.adx 0000000B | nomal.adx 0000000B | ||
+ | |||
chu_f.adx 0000000C | chu_f.adx 0000000C | ||
+ | |||
Ending_loop.adx 0000000D | Ending_loop.adx 0000000D | ||
+ | |||
DreamS_Kids,adx 0000000E | DreamS_Kids,adx 0000000E | ||
+ | |||
Escape.adx 0000000F | Escape.adx 0000000F | ||
+ | |||
live.adx 00000010 | live.adx 00000010 | ||
+ | |||
Miles.adx 00000011 | Miles.adx 00000011 | ||
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Used to start playing the background music specified in the value. | Used to start playing the background music specified in the value. | ||
− | Note | + | Note: If all clients do not interact with this it will only change the back ground music for the player who did interact with this. |
==Example== | ==Example== |
Latest revision as of 00:38, 1 May 2013
Syntax
Syntax: enable_bgmctrl xxxxxxxx
- xxxxxxxx = value of back ground music to play.
Values of back ground music to play
Nothing 00000000
epi1.adx 00000001
epi2.apx 00000002
ED_Piano 00000003
matter.adx 00000004
open.adx 00000005
dreams.adx 00000006
mambo.adx 00000007
carnival.adx 00000008
hearts.adx 00000009
smiles.adx 0000000A
nomal.adx 0000000B
chu_f.adx 0000000C
Ending_loop.adx 0000000D
DreamS_Kids,adx 0000000E
Escape.adx 0000000F
live.adx 00000010
Miles.adx 00000011
Use
Used to start playing the background music specified in the value.
Note: If all clients do not interact with this it will only change the back ground music for the player who did interact with this.
Example
100: sync //Waits 1 frame.
create_bgmctrl //Allows the back ground music to change.
ret
101: call 100 //Calls function 100.
sync //Waits 1 frame.
enable_bgmctrl 00000001 //Starts playing back ground music 00000001 epi1.adx.
ret