Difference between revisions of "Get player hp"
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[[get_slotnumber]], [[thread]], [[ret]], | [[get_slotnumber]], [[thread]], [[ret]], | ||
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Revision as of 06:56, 3 May 2013
Contents
Syntax
Syntax: get_player_hp register1, register2
- register1 = Reserved register 250 for player slot number.
- register2 = Start of continuous registers.
4 registers.
First register = Stores players maximum HP.
Second register = Stores players current HP.
Third register = Stores players maximum TP.
Fourth register = Stores players current TP.
Use
Used to store and monitor the players maximum HP, current HP, maximum TP, and current TP.
Example
100: get_slotnumber R250 //Gets the players slot number and stores it in register 250.
thread 101 //Threads function 101.
ret
101: sync //Waits 1 frame.
get_player_hp R250, R1 //Stores the players maximum HP in register 1, current HP in register 2, maximum TP in register 3, and current TP in register 4.
jmp 101 //Jumps to function 101.