Difference between revisions of "Barebones function 137"
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==How the function appears in the script== | ==How the function appears in the script== | ||
<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
− | <span style='color:blue'>137: | + | <span style='color:blue'>137: </span><span style='color:green'>sync </span> <span style='color:orange'>//Waits 1 frame.</span> |
<span style='color:green'> chk_ene_num </span>R39 <span style='color:orange'>//Stores the current number of defeated enemies in register 39.</span> | <span style='color:green'> chk_ene_num </span>R39 <span style='color:orange'>//Stores the current number of defeated enemies in register 39.</span> | ||
<span style='color:green'> jmp </span>137 <span style='color:orange'>//Jumps to function 137.</span> | <span style='color:green'> jmp </span>137 <span style='color:orange'>//Jumps to function 137.</span> |
Latest revision as of 21:39, 30 September 2013
Contents
Barebones function 137
Function 137: 137:
- Function 137 = K.O. counter.
K.O. counter
Used to store the current number of defeated enemies in a register.
Barebones function 137 = Function 137 is threaded in Barebones function 10500, Stores the current number of defeated enemies in register 39 and constantly updates it.
Use
Function 137 is threaded in Barebones function 10500, Stores the current number of defeated enemies in register 39 and constantly updates it.
How the function appears in the script
137: sync //Waits 1 frame.
chk_ene_num R39 //Stores the current number of defeated enemies in register 39.
jmp 137 //Jumps to function 137.
Also see
sync, chk_ene_num, jmp,