Difference between revisions of "Barebones registers lists"
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− | == | + | ==Barebones registers lists== |
+ | |||
+ | [https://www.dropbox.com/s/epvajmhuacze8bx/all%20episodes%20barebones%20version%206.zip Barebones quests for all episodes version 6 download.] | ||
Currently under construction! | Currently under construction! | ||
Register 0 = Says the quest has begun. | Register 0 = Says the quest has begun. | ||
− | Register 1 = | + | Register 1 = Open free to use. |
Register 2 = Open free to use. | Register 2 = Open free to use. | ||
Register 3 = Open free to use. | Register 3 = Open free to use. | ||
Line 17: | Line 19: | ||
Register 12 = Open free to use. | Register 12 = Open free to use. | ||
Register 13 = Open free to use. | Register 13 = Open free to use. | ||
− | Register 14 = | + | Register 14 = Open free to use. |
− | Register 15 = | + | Register 15 = Open free to use. |
− | Register 16 = | + | Register 16 = Open free to use. |
− | Register 17 = | + | Register 17 = Open free to use. |
− | Register 18 = | + | Register 18 = Open free to use. |
− | Register 19 = | + | Register 19 = Open free to use. |
Register 20 = Used in ending console (Count down time.) | Register 20 = Used in ending console (Count down time.) | ||
Register 21 = Used in ending console (Count down time.) | Register 21 = Used in ending console (Count down time.) | ||
− | Register 22 = | + | Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. |
− | Register 23 = | + | Register 23 = Stores players guild card number. [[get_guildcard_num]] |
− | Register 24 = | + | Register 24 = Stores players gender. [[get_gender]] |
Register 25 = Determines what the quest giver will say/do. | Register 25 = Determines what the quest giver will say/do. | ||
Register 26 = Used in ending console (Count down time.) | Register 26 = Used in ending console (Count down time.) | ||
Register 27 = Used in ending console (Count down time.) | Register 27 = Used in ending console (Count down time.) | ||
− | Register 28 = | + | Register 28 = Stores players section id. [[get_Section_ID]] |
− | Register 29 = | + | Register 29 = stores players class. [[get_chara_class]] |
Register 30 = Used in ending console (Count up time.) | Register 30 = Used in ending console (Count up time.) | ||
Register 31 = Used in ending console (Count up time.) | Register 31 = Used in ending console (Count up time.) | ||
− | Register 32 = | + | Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. |
Register 33 = Open free to use. | Register 33 = Open free to use. | ||
Register 34 = Open free to use. | Register 34 = Open free to use. | ||
Line 42: | Line 44: | ||
Register 37 = Used in ending console (Count up time.) | Register 37 = Used in ending console (Count up time.) | ||
Register 38 = Open free to use. | Register 38 = Open free to use. | ||
− | Register 39 = | + | Register 39 = Used in [[chk_ene_num]]. |
− | Register 40 = Used in | + | Register 40 = Used in [[get_player_hp]]. |
− | Register 41 = Used in | + | Register 41 = Used in [[get_player_hp]]. |
− | Register 42 = Used | + | Register 42 = Used in [[get_player_hp]]. |
− | Register 43 = | + | Register 43 = Used in [[get_player_hp]]. |
− | Register 44 = | + | Register 44 = Used to store the current maximum HP value the red gem player has. |
− | Register 45 = | + | Register 45 = Used to store the current amount of HP the red gem player has left. |
− | Register 46 = | + | Register 46 = Used to store the current maximum TP value the red gem player has. |
− | Register 47 = | + | Register 47 = Used to store the current amount of TP the red gem player has left. |
− | Register 48 = | + | Register 48 = Used to store the current maximum HP value the green gem player has. |
− | Register 49 = | + | Register 49 = Used to store the current amount of HP the green gem player has left. |
− | Register 50 = | + | Register 50 = Used to store the current maximum TP value the green gem player has. |
− | Register 51 = | + | Register 51 = Used to store the current amount of TP the green gem player has left. |
− | Register 52 = | + | Register 52 = Used to store the current maximum HP value the yellow gem player has. |
− | Register 53 = | + | Register 53 = Used to store the current amount of HP the yellow gem player has left. |
− | Register 54 = | + | Register 54 = Used to store the current maximum TP value the yellow gem player has. |
− | Register 55 = | + | Register 55 = Used to store the current amount of TP the yellow gem player has left. |
− | Register 56 = | + | Register 56 = Used to store the current maximum HP value the blue gem player has. |
− | Register 57 = | + | Register 57 = Used to store the current amount of HP the blue gem player has left. |
− | Register 58 = | + | Register 58 = Used to store the current maximum TP value the blue gem player has. |
− | Register 59 = | + | Register 59 = Used to store the current amount of TP the blue gem player has left. |
Register 60 = Used to force a player set through scripting stores x position. | Register 60 = Used to force a player set through scripting stores x position. | ||
Register 61 = Used to force a player set through scripting stores y position. | Register 61 = Used to force a player set through scripting stores y position. | ||
Register 62 = Used to force a player set through scripting stores z position. | Register 62 = Used to force a player set through scripting stores z position. | ||
Register 63 = Used to force a player set through scripting stores player slot number. | Register 63 = Used to force a player set through scripting stores player slot number. | ||
− | Register 64 = | + | Register 64 = Used in real time UTC clock. |
− | Register 65 = | + | Register 65 = Used in real time UTC clock. |
− | Register 66 = | + | Register 66 = Used in real time UTC clock. |
− | Register 67 = | + | Register 67 = Used in real time UTC clock. |
− | Register 68 = | + | Register 68 = Used in real time UTC clock. |
− | Register 69 = | + | Register 69 = Used in real time UTC clock. |
− | Register 70 = | + | Register 70 = Allow/disallow player invincibility. |
− | Register 71 = | + | Register 71 = Second counter for player invincibility time/sync delay clock. |
− | Register 72 = | + | Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock |
− | Register 73 = | + | Register 73 = Used to store and clear scrolling text data. [[scroll_text]] |
Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) | Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) | ||
Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) | Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) | ||
Line 82: | Line 84: | ||
Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) | Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) | ||
Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) | Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) | ||
− | Register 79 = | + | Register 79 = Stores the number of items in the players inventory. [[BB_get_number_in_pack]] |
Register 80 = Reserved for item create/delete data byte 1. | Register 80 = Reserved for item create/delete data byte 1. | ||
Register 81 = Reserved for item create/delete data byte 2. | Register 81 = Reserved for item create/delete data byte 2. | ||
Line 123: | Line 125: | ||
Register 118 = Used in time. (time count up.) | Register 118 = Used in time. (time count up.) | ||
Register 119 = Used in time. (time count up.) | Register 119 = Used in time. (time count up.) | ||
− | Register 120 = Used in random number generator. (Adjust to set minimum range) | + | Register 120 = Used in random number generator. (Adjust to set minimum range.) |
− | Register 121 = Used in random number generator. (Adjust to set maximum range) | + | Register 121 = Used in random number generator. (Adjust to set maximum range.) |
Register 122 = Used in random number generator. (Returned random number.) | Register 122 = Used in random number generator. (Returned random number.) | ||
Register 123 = Used in random number generator. (Stores time.) | Register 123 = Used in random number generator. (Stores time.) | ||
Line 226: | Line 228: | ||
Register 221 = Used in opening console. (time count up and count down.) | Register 221 = Used in opening console. (time count up and count down.) | ||
Register 222 = Used in opening console. (time count up and count down.) | Register 222 = Used in opening console. (time count up and count down.) | ||
− | Register 223 = | + | Register 223 = Used in opening console. (time count up and count down.) |
− | Register 224 = | + | Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. |
− | Register 225 = | + | Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. |
− | Register 226 = | + | Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. |
− | Register 227 = | + | Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. |
− | Register 228 = | + | Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. |
− | Register 229 = | + | Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. |
Register 230 = Stores float camera data. Starting psychical camera position x. | Register 230 = Stores float camera data. Starting psychical camera position x. | ||
Register 231 = Stores float camera data. Starting psychical camera position y. | Register 231 = Stores float camera data. Starting psychical camera position y. | ||
Register 232 = Stores float camera data. Starting psychical camera position z. | Register 232 = Stores float camera data. Starting psychical camera position z. | ||
− | Register 233 = Stores float camera data. Starting look at position x. | + | Register 233 = Stores float camera data. Starting camera look at position x. |
− | Register 234 = Stores float camera data. Starting look at position y. | + | Register 234 = Stores float camera data. Starting camera look at position y. |
− | Register 235 = Stores float camera data. Starting look at position z. | + | Register 235 = Stores float camera data. Starting camera look at position z. |
Register 236 = Stores float camera data. Ending psychical camera position x. | Register 236 = Stores float camera data. Ending psychical camera position x. | ||
Register 237 = Stores float camera data. Ending psychical camera position y. | Register 237 = Stores float camera data. Ending psychical camera position y. | ||
Register 238 = Stores float camera data. Ending psychical camera position z. | Register 238 = Stores float camera data. Ending psychical camera position z. | ||
− | Register 239 = Stores float camera data. Ending look at position x. | + | Register 239 = Stores float camera data. Ending camera look at position x. |
− | Register 240 = Stores float camera data. Ending look at position y. | + | Register 240 = Stores float camera data. Ending camera look at position y. |
− | Register 241 = Stores float camera data. Ending look at position z. | + | Register 241 = Stores float camera data. Ending camera look at position z. |
− | Register 242 = Stores float camera data. Number of transition frames in integer. | + | Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) |
Register 243 = Stores float camera data. Converted number of transition frames in float. | Register 243 = Stores float camera data. Converted number of transition frames in float. | ||
− | Register 244 = | + | Register 244 = Used for particle data position x. |
− | Register 245 = | + | Register 245 = Used for particle data position y. |
− | Register 246 = | + | Register 246 = Used for particle data position z. |
− | Register 247 = | + | Register 247 = Used for particle data particle to use. |
− | Register 248 = | + | Register 248 = Used for particle data time to display particle in frames. |
− | Register 249 = | + | Register 249 = Used for particle data players slot number. |
Register 250 = Holds players slot number. [[get_slotnumber]] | Register 250 = Holds players slot number. [[get_slotnumber]] | ||
Register 251 = Holds room's difficulty level. [[get_difflvl2]] | Register 251 = Holds room's difficulty level. [[get_difflvl2]] | ||
Register 252 = Open free to use. | Register 252 = Open free to use. | ||
− | Register 253 = Is the quest failure flag. (If set quest failed | + | Register 253 = Is the quest failure flag. (If set quest failed.) |
Register 254 = Open free to use. | Register 254 = Open free to use. | ||
− | Register 255 = Is the quest success flag. (If set quest cleared | + | Register 255 = Is the quest success flag. (If set quest cleared.) |
Latest revision as of 00:19, 1 October 2013
Barebones registers lists
Barebones quests for all episodes version 6 download.
Currently under construction!
Register 0 = Says the quest has begun. Register 1 = Open free to use. Register 2 = Open free to use. Register 3 = Open free to use. Register 4 = Open free to use. Register 5 = Open free to use. Register 6 = Open free to use. Register 7 = Open free to use. Register 8 = Open free to use. Register 9 = Open free to use. Register 10 = Open free to use. Register 11 = Open free to use. Register 12 = Open free to use. Register 13 = Open free to use. Register 14 = Open free to use. Register 15 = Open free to use. Register 16 = Open free to use. Register 17 = Open free to use. Register 18 = Open free to use. Register 19 = Open free to use. Register 20 = Used in ending console (Count down time.) Register 21 = Used in ending console (Count down time.) Register 22 = Used to make sure the count down timer time limit has been reached to prevent a premature quest fail message. Register 23 = Stores players guild card number. get_guildcard_num Register 24 = Stores players gender. get_gender Register 25 = Determines what the quest giver will say/do. Register 26 = Used in ending console (Count down time.) Register 27 = Used in ending console (Count down time.) Register 28 = Stores players section id. get_Section_ID Register 29 = stores players class. get_chara_class Register 30 = Used in ending console (Count up time.) Register 31 = Used in ending console (Count up time.) Register 32 = Used to make sure the count up timer time limit has been reached to prevent a premature quest fail message. Register 33 = Open free to use. Register 34 = Open free to use. Register 35 = Open free to use. Register 36 = Used in ending console (Count up time.) Register 37 = Used in ending console (Count up time.) Register 38 = Open free to use. Register 39 = Used in chk_ene_num. Register 40 = Used in get_player_hp. Register 41 = Used in get_player_hp. Register 42 = Used in get_player_hp. Register 43 = Used in get_player_hp. Register 44 = Used to store the current maximum HP value the red gem player has. Register 45 = Used to store the current amount of HP the red gem player has left. Register 46 = Used to store the current maximum TP value the red gem player has. Register 47 = Used to store the current amount of TP the red gem player has left. Register 48 = Used to store the current maximum HP value the green gem player has. Register 49 = Used to store the current amount of HP the green gem player has left. Register 50 = Used to store the current maximum TP value the green gem player has. Register 51 = Used to store the current amount of TP the green gem player has left. Register 52 = Used to store the current maximum HP value the yellow gem player has. Register 53 = Used to store the current amount of HP the yellow gem player has left. Register 54 = Used to store the current maximum TP value the yellow gem player has. Register 55 = Used to store the current amount of TP the yellow gem player has left. Register 56 = Used to store the current maximum HP value the blue gem player has. Register 57 = Used to store the current amount of HP the blue gem player has left. Register 58 = Used to store the current maximum TP value the blue gem player has. Register 59 = Used to store the current amount of TP the blue gem player has left. Register 60 = Used to force a player set through scripting stores x position. Register 61 = Used to force a player set through scripting stores y position. Register 62 = Used to force a player set through scripting stores z position. Register 63 = Used to force a player set through scripting stores player slot number. Register 64 = Used in real time UTC clock. Register 65 = Used in real time UTC clock. Register 66 = Used in real time UTC clock. Register 67 = Used in real time UTC clock. Register 68 = Used in real time UTC clock. Register 69 = Used in real time UTC clock. Register 70 = Allow/disallow player invincibility. Register 71 = Second counter for player invincibility time/sync delay clock. Register 72 = Set with the value of time in seconds for how long the player should remain invincible/sync delay clock Register 73 = Used to store and clear scrolling text data. scroll_text Register 74 = Used to hide show quest board item 0. (Set true. Clear false.) Register 75 = Used to hide show quest board item 1. (Set true. Clear false.) Register 76 = Used to hide show quest board item 2. (Set true. Clear false.) Register 77 = Used to hide show quest board item 3. (Set true. Clear false.) Register 78 = Used to hide show quest board item 4. (Set true. Clear false.) Register 79 = Stores the number of items in the players inventory. BB_get_number_in_pack Register 80 = Reserved for item create/delete data byte 1. Register 81 = Reserved for item create/delete data byte 2. Register 82 = Reserved for item create/delete data byte 3. Register 83 = Reserved for item create/delete data byte 4. Register 84 = Reserved for item create/delete data byte 5. Register 85 = Reserved for item create/delete data byte 6. Register 86 = Reserved for item create/delete data byte 7. Register 87 = Reserved for item create/delete data byte 8. Register 88 = Reserved for item create/delete data byte 9. Register 89 = Reserved for item create/delete data byte 10. Register 90 = Reserved for item create/delete data byte 11. Register 91 = Reserved for item create/delete data byte 12. Register 92 = Reserved for item create/delete data byte 13. Register 93 = Reserved for item create/delete data byte 14. Register 94 = Reserved for item create/delete data byte 15. Register 95 = Reserved for item create/delete data byte 16. Register 96 = Reserved for item create/delete data (stores data.) Register 97 = Used to set the floor to go to with go_floor. Register 98 = Used in failing the quest so the players return directly to the quest giver. Register 99 = Used in opening console to lock it after use. (time count up and count down.) Register 100 = Used in time. (time count down.) Register 101 = Used in time. (time count down.) Register 102 = Used in time. (time count down.) Register 103 = Used in time. (time count down.) Register 104 = Used in time. (time count down.) Register 105 = Used in time. (time count down.) Register 106 = Used in time. (time count down.) Register 107 = Used in time. (time count down.) Register 108 = Used in time. (time count down.) Register 109 = Used in time. (time count down.) Register 110 = Used in time. (time count up.) Register 111 = Used in time. (time count up.) Register 112 = Used in time. (time count up.) Register 113 = Used in time. (time count up.) Register 114 = Used in time. (time count up.) Register 115 = Used in time. (time count up.) Register 116 = Used in time. (time count up.) Register 117 = Used in time. (time count up.) Register 118 = Used in time. (time count up.) Register 119 = Used in time. (time count up.) Register 120 = Used in random number generator. (Adjust to set minimum range.) Register 121 = Used in random number generator. (Adjust to set maximum range.) Register 122 = Used in random number generator. (Returned random number.) Register 123 = Used in random number generator. (Stores time.) Register 124 = Open free to use. Register 125 = Open free to use. Register 126 = Open free to use. Register 127 = Open free to use. Register 128 = Open free to use. Register 129 = Open free to use. Register 130 = Open free to use. Register 131 = Open free to use. Register 132 = Open free to use. Register 133 = Open free to use. Register 134 = Open free to use. Register 135 = Open free to use. Register 136 = Open free to use. Register 137 = Open free to use. Register 138 = Open free to use. Register 139 = Open free to use. Register 140 = Open free to use. Register 141 = Open free to use. Register 142 = Open free to use. Register 143 = Open free to use. Register 144 = Open free to use. Register 145 = Open free to use. Register 146 = Open free to use. Register 147 = Open free to use. Register 148 = Open free to use. Register 149 = Open free to use. Register 150 = Open free to use. Register 151 = Open free to use. Register 152 = Open free to use. Register 153 = Open free to use. Register 154 = Open free to use. Register 155 = Open free to use. Register 156 = Open free to use. Register 157 = Open free to use. Register 158 = Open free to use. Register 159 = Open free to use. Register 160 = Open free to use. Register 161 = Open free to use. Register 162 = Open free to use. Register 163 = Open free to use. Register 164 = Open free to use. Register 165 = Open free to use. Register 166 = Open free to use. Register 167 = Open free to use. Register 168 = Open free to use. Register 169 = Open free to use. Register 170 = Open free to use. Register 171 = Open free to use. Register 172 = Open free to use. Register 173 = Open free to use. Register 174 = Open free to use. Register 175 = Open free to use. Register 176 = Open free to use. Register 177 = Open free to use. Register 178 = Open free to use. Register 179 = Open free to use. Register 180 = Open free to use. Register 181 = Open free to use. Register 182 = Open free to use. Register 183 = Open free to use. Register 184 = Open free to use. Register 185 = Open free to use. Register 186 = Open free to use. Register 187 = Open free to use. Register 188 = Open free to use. Register 189 = Open free to use. Register 190 = Open free to use. Register 191 = Open free to use. Register 192 = Open free to use. Register 193 = Open free to use. Register 194 = Open free to use. Register 195 = Open free to use. Register 196 = Open free to use. Register 197 = Open free to use. Register 198 = Open free to use. Register 199 = Open free to use. Register 200 = Open free to use. Register 201 = Open free to use. Register 202 = Open free to use. Register 203 = Open free to use. Register 204 = Open free to use. Register 205 = Open free to use. Register 206 = Open free to use. Register 207 = Open free to use. Register 208 = Open free to use. Register 209 = Open free to use. Register 210 = Used in opening console. (time count up and count down.) Register 211 = Open free to use. Register 212 = Open free to use. Register 213 = Open free to use. Register 214 = Open free to use. Register 215 = Used in opening console. (time count up and count down.) Register 216 = Used in opening console. (time count up and count down.) Register 217 = Used in opening console. (time count up and count down.) Register 218 = Used in opening console. (time count up and count down.) Register 219 = Used in opening console. (time count up and count down.) Register 220 = Used in opening console. (time count up and count down.) Register 221 = Used in opening console. (time count up and count down.) Register 222 = Used in opening console. (time count up and count down.) Register 223 = Used in opening console. (time count up and count down.) Register 224 = Stores float camera shortcut data. Last ending psychical camera position x to be used as new starting psychical camera position x. Register 225 = Stores float camera shortcut data. Last ending psychical camera position y to be used as new starting psychical camera position y. Register 226 = Stores float camera shortcut data. Last ending psychical camera position z to be used as new starting psychical camera position z. Register 227 = Stores float camera shortcut data. Last ending camera look at position x to be used as new starting camera look at position x. Register 228 = Stores float camera shortcut data. Last ending camera look at position y to be used as new starting camera look at position y. Register 229 = Stores float camera shortcut data. Last ending camera look at position z to be used as new starting camera look at position z. Register 230 = Stores float camera data. Starting psychical camera position x. Register 231 = Stores float camera data. Starting psychical camera position y. Register 232 = Stores float camera data. Starting psychical camera position z. Register 233 = Stores float camera data. Starting camera look at position x. Register 234 = Stores float camera data. Starting camera look at position y. Register 235 = Stores float camera data. Starting camera look at position z. Register 236 = Stores float camera data. Ending psychical camera position x. Register 237 = Stores float camera data. Ending psychical camera position y. Register 238 = Stores float camera data. Ending psychical camera position z. Register 239 = Stores float camera data. Ending camera look at position x. Register 240 = Stores float camera data. Ending camera look at position y. Register 241 = Stores float camera data. Ending camera look at position z. Register 242 = Stores float camera data. Number of transition frames in integer. (Adjust to set the amount of time it will take to move the camera from starting to ending position.) Register 243 = Stores float camera data. Converted number of transition frames in float. Register 244 = Used for particle data position x. Register 245 = Used for particle data position y. Register 246 = Used for particle data position z. Register 247 = Used for particle data particle to use. Register 248 = Used for particle data time to display particle in frames. Register 249 = Used for particle data players slot number. Register 250 = Holds players slot number. get_slotnumber Register 251 = Holds room's difficulty level. get_difflvl2 Register 252 = Open free to use. Register 253 = Is the quest failure flag. (If set quest failed.) Register 254 = Open free to use. Register 255 = Is the quest success flag. (If set quest cleared.)