Difference between revisions of "Elemental Trap"
From Unofficial QEdit Wiki Guide
(Elemental Trap Object Parameters) |
(→Parameters) |
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** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. | ** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard. | ||
* '''Subtype''' - Trap Type Values: | * '''Subtype''' - Trap Type Values: | ||
− | ** '' | + | ** ''1 - Fire Trap(Lesser)'' |
− | ** '' | + | ** ''2 - Cold Trap(May Freeze)'' |
− | ** '' | + | ** ''3 - Electric Trap(May Shock)'' |
− | ** '' | + | ** ''4 - Fire Trap(Greater)'' |
* '''Delay''' - Time (in frames) until trap detonates after triggering. | * '''Delay''' - Time (in frames) until trap detonates after triggering. |
Revision as of 03:16, 4 August 2018
Use
Small explosive trap that damages players and may apply a corresponding status effect
Parameters
- Skin - Value - 10, Displayed skin, do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - The ID of the room the object is in.
- Unknown
- Pos X - X coordinate in reference to the center of the room.
- Pos Y - Y coordinate in reference to the center of the room.
- Pos Z - Z coordinate in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values)
- Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
- Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
- Trap Link - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links).
- Damage - Damage the Trap does to the player, it varies based on difficulty.
- It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
- Subtype - Trap Type Values:
- 1 - Fire Trap(Lesser)
- 2 - Cold Trap(May Freeze)
- 3 - Electric Trap(May Shock)
- 4 - Fire Trap(Greater)
- Delay - Time (in frames) until trap detonates after triggering.