Difference between revisions of "Event Collision"
From Unofficial QEdit Wiki Guide
(Created page with "==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown...") |
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* '''Pos Y''' - Y coordinate in reference to the center of the room. | * '''Pos Y''' - Y coordinate in reference to the center of the room. | ||
* '''Pos Z''' - Z coordinate in reference to the center of the room. | * '''Pos Z''' - Z coordinate in reference to the center of the room. | ||
− | * '''Radius''' - Radius | + | * '''Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. |
* '''Event Number''' - ID of the event to trigger. | * '''Event Number''' - ID of the event to trigger. |
Revision as of 03:29, 4 August 2018
Use
Collision Object that when triggered calls the designated 'Map Event'.
Parameters
- Skin - Value - 8, Displayed skin(Invisible), do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - The ID of the room the object is in.
- Unknown
- Pos X - X coordinate in reference to the center of the room.
- Pos Y - Y coordinate in reference to the center of the room.
- Pos Z - Z coordinate in reference to the center of the room.
- Radius - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event.
- Event Number - ID of the event to trigger.