Difference between revisions of "Laser Fence Ex"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Parameters)
(Parameters)
Line 3: Line 3:
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value - 150, Displayed skin, do not change.
+
* '''Skin''' - Value = 150, Displayed skin, do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
Line 9: Line 9:
 
* '''Appear Flag''' - ID group for hide/unhide.
 
* '''Appear Flag''' - ID group for hide/unhide.
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
* '''Map Section''' - The ID of the room the object is in.  
+
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room.

Revision as of 04:24, 4 August 2018

Use

Extended Laser Fence that can be used to block paths for players, can be locked or unlocked by button or floor panel.

Parameters

  • Skin - Value = 150, Displayed skin, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values)
  • Color - Color of the laser fence.
  • Collision Width - Width of the collision box of the fence (Recommend 6, if too thin, players can walk through).
  • Collision Depth - Height of the collision box of the fence (Recommend 25 to match model).
  • Switch ID - Switch ID of the gate, if a button has the same id it will lock/unlock the fence.
  • Model -