Difference between revisions of "Hildebear"

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(Use)
(Parameters)
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==Parameters==
 
==Parameters==
* '''Skin''' - Value = 64, Displayed skin, do not change.
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* '''Skin''' - Value = 64, object ID.  Defines this enemy as a Hildebear.  Do not change.
 
* '''Child Count''' -  
 
* '''Child Count''' -  
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.

Revision as of 15:44, 4 August 2018

Enemy

Hildebear

Parameters

  • Skin - Value = 64, object ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • Spawn in Sky - Spawn on ground or in air
    • 1 = Sky
    • 0 = Ground
  • 2
  • 3
  • 4
  • 5
  • Subtype - Choose which type of hildebear spawns.