Difference between revisions of "Dark Gunner Spawner"

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(Parameters)
(Enemy)
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==Use==
+
==Enemy==
 
Required in each wave with dark gunners.  Allows them to spawn.  Totally invisible and untargetable.
 
Required in each wave with dark gunners.  Allows them to spawn.  Totally invisible and untargetable.
  

Revision as of 15:46, 4 August 2018

Enemy

Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable.

Parameters

  • Skin - Value = 163, object ID. Defines this object as a Dark Gunner Spawner. Do not change.
  • Child Count - No Use.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).