Difference between revisions of "Elemental Trap"

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(Parameters)
(Parameters)
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==Parameters==
 
==Parameters==
* '''Skin''' - Value = 10, object ID.  Defines this object as a Elemental.  Do not change.
+
* '''Skin''' - Value = 10, object ID.  Defines this object as a Elemental Trap.  Do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''

Revision as of 15:55, 4 August 2018

Use

Small explosive trap that damages players and may apply a corresponding status effect

Parameters

  • Skin - Value = 10, object ID. Defines this object as a Elemental Trap. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values)
  • Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
  • Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
  • Trap Link - Group Link ID
    • -1 = No link, explodes in place
    • 0 = No link, follows triggering player
    • 1+ = Group ID, explodes with all others of the same group.
  • Damage - Damage the Trap does to the player, it varies based on difficulty.
    • It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
  • Subtype - Trap Type Values:
    • 1 - Fire Trap(Lesser)
    • 2 - Cold Trap(May Freeze)
    • 3 - Electric Trap(May Shock)
    • 4 - Fire Trap(Greater)
  • Delay - Time (in frames) until trap detonates after triggering.