Difference between revisions of "Large Elemental Trap"
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==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value = | + | * '''Skin''' - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' |
Revision as of 15:55, 4 August 2018
Use
Large explosive trap that damages players and may apply a corresponding status effect
Parameters
- Skin - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
- Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
- Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values)
- Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
- Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
- Trap Link - Group Link ID
- -1 = No link, explodes in place
- 0 = No link, follows triggering player
- 1+ = Group ID, explodes with all others of the same group.
- Damage - Damage the Trap does to the player, it varies based on difficulty.
- It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
- Subtype - Trap Type Values:
- 1 - Fire Trap(Lesser)
- 2 - Cold Trap(May Freeze)
- 3 - Electric Trap(May Shock)
- 4 - Fire Trap(Greater)
- Delay - Time (in frames) until trap detonates after triggering.