Difference between revisions of "Hildebear"
From Unofficial QEdit Wiki Guide
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | * ''' | + | * '''Sky Spawn Flag (1)''' - Spawn on ground or in air |
** 1 = Sky | ** 1 = Sky | ||
** 0 = Ground | ** 0 = Ground |
Revision as of 16:10, 4 August 2018
Enemy
Parameters
- Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Sky Spawn Flag (1) - Spawn on ground or in air
- 1 = Sky
- 0 = Ground
- 2
- 3
- 4
- 5
- Subtype - Choose which type of hildebear spawns.