Difference between revisions of "Teleporter"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Parameters)
(Parameters)
Line 15: Line 15:
 
* '''Position Z''' - Z coordinate of Warp in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of Warp in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]])
 
* '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]])
* '''Area Number (1)''' -  
+
* '''(1) Area Number''' -  
* '''Color Blue (2)''' - Is Blue? (1=True, 0=False)
+
* '''(2) Color Blue''' - Is Blue? (1=True, 0=False)
* '''Color Red (3)''' - Is Red? (1=True, 0=False)
+
* '''(3) Color Red''' - Is Red? (1=True, 0=False)
* '''Floor Number (4)''' - Floor to warp to.
+
* '''(4) Floor Number''' - Floor to warp to.
* '''Display Number (5)''' -  
+
* '''(5) Display Number''' -  
* '''No Display Number (6)''' - ??? Must be set to 1 to make a red warp.
+
* '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp.

Revision as of 16:15, 4 August 2018

Object

Teleporter used to warp players to a different floor.

Parameters

  • Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Warp in reference to the center of the room.
  • Position Y - Y coordinate of Warp in reference to the center of the room.
  • Position Z - Z coordinate of Warp in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis of warp object (Rotation Values)
  • (1) Area Number -
  • (2) Color Blue - Is Blue? (1=True, 0=False)
  • (3) Color Red - Is Red? (1=True, 0=False)
  • (4) Floor Number - Floor to warp to.
  • (5) Display Number -
  • (6) No Display Number - ??? Must be set to 1 to make a red warp.