Difference between revisions of "Hildebear"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Parameters)
(Parameters)
Line 13: Line 13:
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 +
==== Unique Arguments ====
 
* '''(1) Sky Spawn Flag''' - Spawn on ground or in air  
 
* '''(1) Sky Spawn Flag''' - Spawn on ground or in air  
 
** 1 = Sky
 
** 1 = Sky

Revision as of 19:02, 4 August 2018

Enemy

Hildebear

Parameters

  • Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (1) Sky Spawn Flag - Spawn on ground or in air
    • 1 = Sky
    • 0 = Ground
  • (6) Subtype - Choose which type of hildebear spawns.