Difference between revisions of "Hildebear"

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(Parameters)
(Parameters)
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==== Generic Arguments ====
 
==== Generic Arguments ====
 
* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a Hildebear.  Do not change.
 
* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a Hildebear.  Do not change.
* '''Child Count''' -  
+
* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  

Revision as of 19:06, 4 August 2018

Enemy

Hildebear

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (1) Sky Spawn Flag - Spawn on ground or in air
    • 1 = Sky
    • 0 = Ground
  • (6) Subtype - Choose which type of hildebear spawns.