Difference between revisions of "Dubchic Family"

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(Generic Arguments)
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==Enemy==
 
==Enemy==
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[https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic]
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[https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]
 
[https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]
  
 
==Parameters==
 
==Parameters==
 
==== Generic Arguments ====
 
==== Generic Arguments ====
* '''Skin''' - Value = 128, enemy ID.  Defines this enemy as a Gillchic.  Do not change.
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* '''Skin''' - Value = 128, enemy ID.  Defines this enemy as a Dubchic.  Do not change.
 
* '''Child Count''' - Unused for this enemy.
 
* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
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==== Unique Arguments ====
 
==== Unique Arguments ====
* '''1''' -
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* '''(6) Subtype''' - Choose which type of Dubchic spawns.
* '''2''' -
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** 0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic]
* '''3''' -
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** 1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]
* '''4''' -
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* '''5''' -
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* '''6''' -
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Revision as of 19:11, 4 August 2018

Enemy

Dubchic

Gillchic

Parameters

Generic Arguments

  • Skin - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (6) Subtype - Choose which type of Dubchic spawns.