Difference between revisions of "Sinow Family"

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(Unique Arguments)
(Unique Arguments)
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** 2 = Visible Ground Spawn
 
** 2 = Visible Ground Spawn
 
** 3 = Visible Ceiling Spawn
 
** 3 = Visible Ceiling Spawn
* '''(5)''' -  
+
* '''(5)''' - Unknown, set at .3 on numerous spigell spawns in sega quests.
 
* '''(6) Subtype''' - Choose which type of Sinow spawns:
 
* '''(6) Subtype''' - Choose which type of Sinow spawns:
 
** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill]
 
** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill]
 
** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell]
 
** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell]

Revision as of 23:02, 4 August 2018

Enemy

Sinow Berill

Sinow Spigell

Parameters

Generic Arguments

  • Skin - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).

Unique Arguments

  • (1) Spawn Code - Spawn Location
    • 0 = Invisible Ground Spawn
    • 1 = Invisible Ceiling Spawn
    • 2 = Visible Ground Spawn
    • 3 = Visible Ceiling Spawn
  • (5) - Unknown, set at .3 on numerous spigell spawns in sega quests.
  • (6) Subtype - Choose which type of Sinow spawns: