Difference between revisions of "Event Collision"

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(Created page with "==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown...")
 
(Unique Arguments)
 
(7 intermediate revisions by the same user not shown)
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==Use==
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==Object==
 
Collision Object that when triggered calls the designated 'Map Event'.
 
Collision Object that when triggered calls the designated 'Map Event'.
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value - 8, Displayed skin(Invisible), do not change.
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==== Generic Arguments ====
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* '''Skin''' - Value = 8, object ID.  Defines this invisible object as a Event Collision.  Do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
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* '''Appear Flag''' - ID group for hide/unhide.
 
* '''Appear Flag''' - ID group for hide/unhide.
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
* '''Map Section''' - The ID of the room the object is in.  
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* '''Map Section''' - Room ID the enemy is in.  
 
* '''Unknown'''
 
* '''Unknown'''
* '''Pos X''' - X coordinate in reference to the center of the room.
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* '''Position X''' - X coordinate of Event Collision in reference to the center of the room.
* '''Pos Y''' - Y coordinate in reference to the center of the room.
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* '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room.
* '''Pos Z''' - Z coordinate in reference to the center of the room.
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* '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room.
* '''Radius''' - Radius Distance of the circle surrounding object, any player who steps within the circle triggers the event.
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* '''Event Number''' - ID of the event to trigger.
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==== Unique Arguments ====
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* '''(1) Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event.
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* '''(4) Event Number''' - ID of the event to trigger.

Latest revision as of 00:22, 5 August 2018

Object

Collision Object that when triggered calls the designated 'Map Event'.

Parameters

Generic Arguments

  • Skin - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Event Collision in reference to the center of the room.
  • Position Y - Y coordinate of Event Collision in reference to the center of the room.
  • Position Z - Z coordinate of Event Collision in reference to the center of the room.

Unique Arguments

  • (1) Radius - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event.
  • (4) Event Number - ID of the event to trigger.