Difference between revisions of "Event Collision"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
− | ==== | + | ==== Generic Arguments ==== |
* '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. | * '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. | ||
* '''Unknown''' | * '''Unknown''' | ||
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* '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. | * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. | * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. | ||
+ | |||
==== Unique Arguments ==== | ==== Unique Arguments ==== | ||
* '''(1) Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. | * '''(1) Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. | ||
* '''(4) Event Number''' - ID of the event to trigger. | * '''(4) Event Number''' - ID of the event to trigger. |
Latest revision as of 00:22, 5 August 2018
Object
Collision Object that when triggered calls the designated 'Map Event'.
Parameters
Generic Arguments
- Skin - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Event Collision in reference to the center of the room.
- Position Y - Y coordinate of Event Collision in reference to the center of the room.
- Position Z - Z coordinate of Event Collision in reference to the center of the room.
Unique Arguments
- (1) Radius - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event.
- (4) Event Number - ID of the event to trigger.