Difference between revisions of "Large Elemental Trap"

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(Unique Arguments)
(Generic Arguments)
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* '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
+
* '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]])
 +
 
 
==== Unique Arguments ====
 
==== Unique Arguments ====
 
* '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
 
* '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10).

Revision as of 00:26, 5 August 2018

Object

Large explosive trap that damages players and may apply a corresponding status effect

Parameters

Generic Arguments

  • Skin - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)

Unique Arguments

  • (1) Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
  • (2) Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
  • (3) Trap Link - Group Link ID
    • -1 = No link, explodes in place
    • 0 = No link, follows triggering player
    • 1+ = Group ID, explodes with all others of the same group.
  • (4) Damage - Damage the Trap does to the player, it varies based on difficulty.
    • It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
  • (5) Subtype - Trap Type Values:
    • 1 - Fire Trap(Lesser)
    • 2 - Cold Trap(May Freeze)
    • 3 - Electric Trap(May Shock)
    • 4 - Fire Trap(Greater)
  • (6) Delay - Time (in frames) until trap detonates after triggering.