Difference between revisions of "Dark Gunner Spawner"

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(Created page with "==Use== Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. ==Parameters== * '''Skin''' - Value = 163, object ID. Defines th...")
 
(Generic Arguments)
 
(6 intermediate revisions by the same user not shown)
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==Use==
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==Enemy==
 
Required in each wave with dark gunners.  Allows them to spawn.  Totally invisible and untargetable.
 
Required in each wave with dark gunners.  Allows them to spawn.  Totally invisible and untargetable.
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value = 163, object ID.  Defines this object as a Dark Gunner Spawner.
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==== Generic Arguments ====
* '''Child Count''' - No Use.
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* '''Skin''' - Value = 163, enemy ID.  Defines this enemy as a Dark Gunner Spawner.  Do not change.
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* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).

Latest revision as of 00:31, 5 August 2018

Enemy

Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable.

Parameters

Generic Arguments

  • Skin - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).