Difference between revisions of "Dark Gunner Spawner"
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− | == | + | ==Enemy== |
Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. | Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable. | ||
==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value = 163, | + | ==== Generic Arguments ==== |
− | * '''Child Count''' - | + | * '''Skin''' - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change. |
+ | * '''Child Count''' - Unused for this enemy. | ||
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. | ||
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | + | * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). |
Latest revision as of 00:31, 5 August 2018
Enemy
Required in each wave with dark gunners. Allows them to spawn. Totally invisible and untargetable.
Parameters
Generic Arguments
- Skin - Value = 163, enemy ID. Defines this enemy as a Dark Gunner Spawner. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).