Difference between revisions of "Status Trap"
From Unofficial QEdit Wiki Guide
(→Parameters) |
(→Unique Arguments) |
||
(7 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | == | + | ==Object== |
Small explosive trap that applies a status to players. | Small explosive trap that applies a status to players. | ||
==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value | + | ==== Generic Arguments ==== |
+ | * '''Skin''' - Value = 11, object ID. Defines this object as a Status Trap. Do not change. | ||
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 9: | Line 10: | ||
* '''Appear Flag''' - ID group for hide/unhide. | * '''Appear Flag''' - ID group for hide/unhide. | ||
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ||
− | * '''Map Section''' - | + | * '''Map Section''' - Room ID the enemy is in. |
* '''Unknown''' | * '''Unknown''' | ||
* '''Position X''' - X coordinate of Status Trap in reference to the center of the room. | * '''Position X''' - X coordinate of Status Trap in reference to the center of the room. | ||
* '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. | * '''Position Y''' - Y coordinate of Status Trap in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. | * '''Position Z''' - Z coordinate of Status Trap in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y | + | * '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]]) |
− | * '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). | + | |
− | * '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). | + | ==== Unique Arguments ==== |
− | * '''Trap Link''' - Group Link ID, | + | * '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10). |
− | * '''Subtype''' - Trap Type Values: | + | * '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85). |
+ | * '''(3) Trap Link''' - Group Link ID | ||
+ | ** ''-1 = No link, explodes in place'' | ||
+ | ** ''0 = No link, follows triggering player'' | ||
+ | ** ''1+ = Group ID, explodes with all others of the same group.'' | ||
+ | * '''(5) Subtype''' - Trap Type Values: | ||
** ''0-15 - Poison'' | ** ''0-15 - Poison'' | ||
** ''16 - Paralysis'' | ** ''16 - Paralysis'' | ||
** ''17 - Slow'' | ** ''17 - Slow'' | ||
** ''18+ - Confusion'' | ** ''18+ - Confusion'' | ||
− | * '''Delay''' - Time (in frames) until trap detonates after triggering. | + | * '''(6) Delay''' - Time (in frames) until trap detonates after triggering. |
Latest revision as of 03:48, 5 August 2018
Object
Small explosive trap that applies a status to players.
Parameters
Generic Arguments
- Skin - Value = 11, object ID. Defines this object as a Status Trap. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Status Trap in reference to the center of the room.
- Position Y - Y coordinate of Status Trap in reference to the center of the room.
- Position Z - Z coordinate of Status Trap in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of trap object (Rotation Values)
Unique Arguments
- (1) Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
- (2) Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
- (3) Trap Link - Group Link ID
- -1 = No link, explodes in place
- 0 = No link, follows triggering player
- 1+ = Group ID, explodes with all others of the same group.
- (5) Subtype - Trap Type Values:
- 0-15 - Poison
- 16 - Paralysis
- 17 - Slow
- 18+ - Confusion
- (6) Delay - Time (in frames) until trap detonates after triggering.