Difference between revisions of "Hildebear"

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(Created page with "==Use== Hildebear. ==Parameters== * '''Skin''' - Value = 64, Displayed skin, do not change. * '''Child Count''' - * '''Floor Number''' - Floor ID the enemy is in. * '''Map S...")
 
(Unique Arguments)
 
(18 intermediate revisions by the same user not shown)
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==Use==
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==Enemy==
Hildebear.
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[https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value = 64, Displayed skin, do not change.
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==== Generic Arguments ====
* '''Child Count''' -  
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* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a Hildebear.  Do not change.
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* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
* '''Spawn in Sky''' - Spawn on ground or in air (1=Sky, 0=Ground).
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* '''2'''
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==== Unique Arguments ====
* '''3'''
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* '''(1) Spawn Code''' - Spawn location
* '''4'''
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** ''0 = Ground''
* '''5'''
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** ''1 = Sky''
* '''Subtype''' - Choose which type of hildebear spawns (0=Hildebear, 1=Hildetor!?)
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* '''(6) Subtype''' - Choose which type of hildebear spawns.
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** ''0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]''
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** ''1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?''

Latest revision as of 03:56, 5 August 2018

Enemy

Hildebear

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Spawn Code - Spawn location
    • 0 = Ground
    • 1 = Sky
  • (6) Subtype - Choose which type of hildebear spawns.