Difference between revisions of "Hildebear"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Parameters)
(Unique Arguments)
 
(5 intermediate revisions by the same user not shown)
Line 3: Line 3:
  
 
==Parameters==
 
==Parameters==
 +
==== Generic Arguments ====
 
* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a Hildebear.  Do not change.
 
* '''Skin''' - Value = 64, enemy ID.  Defines this enemy as a Hildebear.  Do not change.
* '''Child Count''' -  
+
* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
Line 12: Line 13:
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
+
* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
 +
 
 
==== Unique Arguments ====
 
==== Unique Arguments ====
* '''(1) Sky Spawn Flag''' - Spawn on ground or in air
+
* '''(1) Spawn Code''' - Spawn location
** 1 = Sky
+
** ''0 = Ground''
** 0 = Ground
+
** ''1 = Sky''
 
* '''(6) Subtype''' - Choose which type of hildebear spawns.
 
* '''(6) Subtype''' - Choose which type of hildebear spawns.
** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]
+
** ''0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]''
** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?
+
** ''1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?''

Latest revision as of 03:56, 5 August 2018

Enemy

Hildebear

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Spawn Code - Spawn location
    • 0 = Ground
    • 1 = Sky
  • (6) Subtype - Choose which type of hildebear spawns.