Difference between revisions of "Hildebear"

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(Generic Arguments)
(Unique Arguments)
 
Line 17: Line 17:
 
==== Unique Arguments ====
 
==== Unique Arguments ====
 
* '''(1) Spawn Code''' - Spawn location
 
* '''(1) Spawn Code''' - Spawn location
** 0 = Ground
+
** ''0 = Ground''
** 1 = Sky
+
** ''1 = Sky''
 
* '''(6) Subtype''' - Choose which type of hildebear spawns.
 
* '''(6) Subtype''' - Choose which type of hildebear spawns.
** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]
+
** ''0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]''
** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?
+
** ''1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?''

Latest revision as of 03:56, 5 August 2018

Enemy

Hildebear

Parameters

Generic Arguments

  • Skin - Value = 64, enemy ID. Defines this enemy as a Hildebear. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Spawn Code - Spawn location
    • 0 = Ground
    • 1 = Sky
  • (6) Subtype - Choose which type of hildebear spawns.