Difference between revisions of "Dubchic Family"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Parameters)
(Unique Arguments)
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
==Enemy==
 
==Enemy==
 +
[https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic]
 +
 
[https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]
 
[https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]
  
 
==Parameters==
 
==Parameters==
 
==== Generic Arguments ====
 
==== Generic Arguments ====
* '''Skin''' - Value = 128, enemy ID.  Defines this enemy as a Gillchic.  Do not change.
+
* '''Skin''' - Value = 128, enemy ID.  Defines this enemy as a Dubchic.  Do not change.
* '''Child Count''' -  
+
* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
Line 13: Line 15:
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
+
* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
 +
 
 
==== Unique Arguments ====
 
==== Unique Arguments ====
* '''1''' -
+
* '''(1) Clip Size''' - Specifies the number of lasers it fires in a row.
* '''2''' -
+
* '''(6) Subtype''' - Choose which type of Dubchic spawns.
* '''3''' -
+
** ''0 = [https://wiki.pioneer2.net/index.php?title=Dubchic Dubchic]''
* '''4''' -
+
** ''1 = [https://wiki.pioneer2.net/index.php?title=Gillchic Gillchic]''
* '''5''' -
+
* '''6''' -
+

Latest revision as of 03:57, 5 August 2018

Enemy

Dubchic

Gillchic

Parameters

Generic Arguments

  • Skin - Value = 128, enemy ID. Defines this enemy as a Dubchic. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Clip Size - Specifies the number of lasers it fires in a row.
  • (6) Subtype - Choose which type of Dubchic spawns.