Difference between revisions of "Sinow Family"

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(Unique Arguments)
(Unique Arguments)
 
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
  
 
==== Unique Arguments ====
 
==== Unique Arguments ====
 
* '''(1) Spawn Code''' - Spawn Location
 
* '''(1) Spawn Code''' - Spawn Location
** 0 = Invisible Ground Spawn
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** ''0 = Invisible Ground Spawn''
** 1 = Invisible Ceiling Spawn
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** ''1 = Invisible Ceiling Spawn''
** 2 = Visible Ground Spawn
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** ''2 = Visible Ground Spawn''
** 3 = Visible Ceiling Spawn
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** ''3 = Visible Ceiling Spawn''
 
* '''(3) Technique Bias''' - AI bias towards casting techniques(recommend a float value between 0 and 1).
 
* '''(3) Technique Bias''' - AI bias towards casting techniques(recommend a float value between 0 and 1).
 
* '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1).
 
* '''(4) Cloak Bias''' - AI bias towards cloaking (recommend a float value between 0 and 1).
 
* '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1).
 
* '''(5) Decloak Bias''' - AI bias towards decloaking (recommend a float value between 0 and 1).
 
* '''(6) Subtype''' - Choose which type of Sinow spawns:
 
* '''(6) Subtype''' - Choose which type of Sinow spawns:
** 0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill]
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** ''0 = [https://wiki.pioneer2.net/index.php?title=Sinow_Berill Sinow Berill]''
** 1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell]
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** ''1 = [https://wiki.pioneer2.net/index.php?title=Sinow_Spigell Sinow Spigell]''

Latest revision as of 03:58, 5 August 2018

Enemy

Sinow Berill

Sinow Spigell

Parameters

Generic Arguments

  • Skin - Value = 212, enemy ID. Defines this enemy as a Sinow. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Spawn Code - Spawn Location
    • 0 = Invisible Ground Spawn
    • 1 = Invisible Ceiling Spawn
    • 2 = Visible Ground Spawn
    • 3 = Visible Ceiling Spawn
  • (3) Technique Bias - AI bias towards casting techniques(recommend a float value between 0 and 1).
  • (4) Cloak Bias - AI bias towards cloaking (recommend a float value between 0 and 1).
  • (5) Decloak Bias - AI bias towards decloaking (recommend a float value between 0 and 1).
  • (6) Subtype - Choose which type of Sinow spawns: