Difference between revisions of "Rico Message Pod"
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(Created page with "==Object== A pod that displays a message for players who use it. ==Parameters== * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not cha...") |
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==Parameters== | ==Parameters== | ||
+ | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. | * '''Skin''' - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change. | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 11: | Line 12: | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. | ||
* '''Unknown''' | * '''Unknown''' | ||
− | * '''Position X''' - X coordinate | + | * '''Position X''' - X coordinate in reference to the center of the room. |
− | * '''Position Y''' - Y coordinate | + | * '''Position Y''' - Y coordinate in reference to the center of the room. |
− | * '''Position Z''' - Z coordinate | + | * '''Position Z''' - Z coordinate in reference to the center of the room. |
− | * '''Rotation Y''' - Rotation on the Y | + | * '''Rotation Y''' - Rotation on the Y-Axis of Message Pod object ([[Rotation Values]]) |
+ | |||
+ | ==== Unique Arguments ==== | ||
* '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. | * '''(4) Switch ID''' - Switch to unlock the use of the pod. A value of -1 always allows access. | ||
− | * '''(5) | + | * '''(5) Message ID''' - Message ID to be used with the "message" opcode. |
− | * '''(6) Function Label''' - | + | * '''(6) Function Label''' - Function to be called when the player interacts with the message pod. |
Latest revision as of 02:27, 13 May 2021
Object
A pod that displays a message for players who use it.
Parameters
Generic Arguments
- Skin - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate in reference to the center of the room.
- Position Y - Y coordinate in reference to the center of the room.
- Position Z - Z coordinate in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of Message Pod object (Rotation Values)
Unique Arguments
- (4) Switch ID - Switch to unlock the use of the pod. A value of -1 always allows access.
- (5) Message ID - Message ID to be used with the "message" opcode.
- (6) Function Label - Function to be called when the player interacts with the message pod.