Difference between revisions of "Barebones function 10"

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''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span>
 
''Function 10:'' <span style='font-size:12px;font-family:courier'><span style='color:blue'>10:</span></span>
  
* ''Function 10'' = Part of a jump sequence.
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* ''Function 10'' = Part of 2 jump sequence lists.
  
==Jump sequence==
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==Jump sequence list 1==
  
[[Barebones function 223]], Can jump to function 10.
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[[Barebones function 50]], Can jump to function 10.
 +
 
 +
[[Barebones function 10]] Ends the jump sequence.
 +
 
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==Jump sequence list 2==
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[[Barebones function 70]], Can jump to function 10.
  
 
[[Barebones function 10]] Ends the jump sequence.
 
[[Barebones function 10]] Ends the jump sequence.
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==Also see==
 
==Also see==
[[clear]], [[call]], [[ret]], [[Barebones function 223]]
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[[clear]], [[call]], [[ret]], [[Barebones function 223]],
 +
 
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[[Barebones function 50]], [[Barebones function 70]]

Latest revision as of 03:51, 17 March 2013

Barebones function 10

Function 10: 10:

  • Function 10 = Part of 2 jump sequence lists.

Jump sequence list 1

Barebones function 50, Can jump to function 10.

Barebones function 10 Ends the jump sequence.

Jump sequence list 2

Barebones function 70, Can jump to function 10.

Barebones function 10 Ends the jump sequence.

Use

Used to bring the player out of a stop after canceling to wait for all players on the opening and ending consoles for time count down, and count up.

How the function appears in the script


10:      clear R210 //Clears register 210.
         call 223 //Calls function 223.
         ret 

Also see

clear, call, ret, Barebones function 223,

Barebones function 50, Barebones function 70