Difference between revisions of "Event Collision"
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(Created page with "==Use== Collision Object that when triggered calls the designated 'Map Event'. ==Parameters== * '''Skin''' - Value - 8, Displayed skin(Invisible), do not change. * '''Unknown...") |
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− | == | + | ==Object== |
Collision Object that when triggered calls the designated 'Map Event'. | Collision Object that when triggered calls the designated 'Map Event'. | ||
==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value | + | ==== Generic Arguments ==== |
+ | * '''Skin''' - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change. | ||
* '''Unknown''' | * '''Unknown''' | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 9: | Line 10: | ||
* '''Appear Flag''' - ID group for hide/unhide. | * '''Appear Flag''' - ID group for hide/unhide. | ||
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value). | ||
− | * '''Map Section''' - | + | * '''Map Section''' - Room ID the enemy is in. |
* '''Unknown''' | * '''Unknown''' | ||
− | * ''' | + | * '''Position X''' - X coordinate of Event Collision in reference to the center of the room. |
− | * ''' | + | * '''Position Y''' - Y coordinate of Event Collision in reference to the center of the room. |
− | * ''' | + | * '''Position Z''' - Z coordinate of Event Collision in reference to the center of the room. |
− | * '''Radius''' - Radius | + | |
− | * '''Event Number''' - ID of the event to trigger. | + | ==== Unique Arguments ==== |
+ | * '''(1) Radius''' - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event. | ||
+ | * '''(4) Event Number''' - ID of the event to trigger. |
Latest revision as of 00:22, 5 August 2018
Object
Collision Object that when triggered calls the designated 'Map Event'.
Parameters
Generic Arguments
- Skin - Value = 8, object ID. Defines this invisible object as a Event Collision. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Event Collision in reference to the center of the room.
- Position Y - Y coordinate of Event Collision in reference to the center of the room.
- Position Z - Z coordinate of Event Collision in reference to the center of the room.
Unique Arguments
- (1) Radius - Radius of the trigger circle surrounding object, any player who steps within the circle triggers the event.
- (4) Event Number - ID of the event to trigger.