Difference between revisions of "Large Elemental Trap"

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(Parameters)
(Unique Arguments)
 
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==Use==
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==Object==
 
Large explosive trap that damages players and may apply a corresponding status effect
 
Large explosive trap that damages players and may apply a corresponding status effect
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value - 10, Displayed skin, do not change.
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==== Generic Arguments ====
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* '''Skin''' - Value = 13, object ID.  Defines this object as a Large Elemental Trap.  Do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
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* '''Appear Flag''' - ID group for hide/unhide.
 
* '''Appear Flag''' - ID group for hide/unhide.
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
 
** All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
* '''Map Section''' - The ID of the room the object is in.  
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* '''Map Section''' - Room ID the enemy is in.  
 
* '''Unknown'''
 
* '''Unknown'''
* '''Pos X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
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* '''Position X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
* '''Pos Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
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* '''Position Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
* '''Pos Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
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* '''Position Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
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* '''Rotation Y''' - Rotation on the Y-Axis of trap object ([[Rotation Values]])
* '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
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* '''Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
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==== Unique Arguments ====
* '''Trap Link''' - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links).
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* '''(1) Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
* '''Damage''' - Damage the Trap does to the player, it varies based on difficulty.
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* '''(2) Explosion Radius''' - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
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* '''(3) Trap Link''' - Group Link ID:
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** ''-1 = No link, explodes in place''
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** ''0 = No link, follows triggering player''
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** ''1+ = Group ID, explodes with all others of the same group''
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* '''(4) Damage''' - Damage the Trap does to the player, it varies based on difficulty.
 
** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
 
** It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
* '''Subtype''' - Trap Type Values:
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* '''(5) Subtype''' - Trap Type Values:
 
** ''1 - Fire Trap(Lesser)''
 
** ''1 - Fire Trap(Lesser)''
 
** ''2 - Cold Trap(May Freeze)''
 
** ''2 - Cold Trap(May Freeze)''
 
** ''3 - Electric Trap(May Shock)''
 
** ''3 - Electric Trap(May Shock)''
 
** ''4 - Fire Trap(Greater)''
 
** ''4 - Fire Trap(Greater)''
* '''Delay''' - Time (in frames) until trap detonates after triggering.
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* '''(6) Delay''' - Time (in frames) until trap detonates after triggering.

Latest revision as of 03:49, 5 August 2018

Object

Large explosive trap that damages players and may apply a corresponding status effect

Parameters

Generic Arguments

  • Skin - Value = 13, object ID. Defines this object as a Large Elemental Trap. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Position Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of trap object (Rotation Values)

Unique Arguments

  • (1) Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
  • (2) Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
  • (3) Trap Link - Group Link ID:
    • -1 = No link, explodes in place
    • 0 = No link, follows triggering player
    • 1+ = Group ID, explodes with all others of the same group
  • (4) Damage - Damage the Trap does to the player, it varies based on difficulty.
    • It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
  • (5) Subtype - Trap Type Values:
    • 1 - Fire Trap(Lesser)
    • 2 - Cold Trap(May Freeze)
    • 3 - Electric Trap(May Shock)
    • 4 - Fire Trap(Greater)
  • (6) Delay - Time (in frames) until trap detonates after triggering.