Difference between revisions of "Wolf Family"
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− | == | + | ==Enemy== |
− | + | [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf] | |
+ | |||
+ | [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf] | ||
==Parameters== | ==Parameters== | ||
− | * '''Skin''' - Value | + | ==== Generic Arguments ==== |
− | * '''Child Count''' - | + | * '''Skin''' - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change. |
+ | * '''Child Count''' - Unused for this enemy. | ||
* '''Floor Number''' - Floor ID the enemy is in. | * '''Floor Number''' - Floor ID the enemy is in. | ||
* '''Map Section''' - Room ID the enemy is in. | * '''Map Section''' - Room ID the enemy is in. | ||
− | * '''Wave Number 1''' - First | + | * '''Wave Number 1''' - First wave ID this unit spawns in? |
− | * '''Wave Number 2''' - Second | + | * '''Wave Number 2''' - Second wave ID this unit spawns in? |
− | * '''Position X''' - X coordinate of | + | * '''Position X''' - X coordinate of enemy in reference to the center of the room. |
− | * '''Position Y''' - Y coordinate of | + | * '''Position Y''' - Y coordinate of enemy in reference to the center of the room. |
− | * '''Position Z''' - Z coordinate of | + | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. |
− | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | + | * '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]). |
− | * '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. | + | |
− | * '''Leader Flag''' - | + | ==== Unique Arguments ==== |
+ | * '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff. | ||
+ | * '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns: | ||
+ | ** ''0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf]'' | ||
+ | ** ''1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf]'' |
Latest revision as of 03:56, 5 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change.
- Child Count - Unused for this enemy.
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).
Unique Arguments
- (1) Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
- (2) Subtype/Leader Flag - Choose which type of wolf spawns:
- 0 = Savage Wolf
- 1 = Barbarous Wolf