Difference between revisions of "Teleporter"

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(Created page with "==Parameters== * '''Skin''' - Value = 2, Displayed skin, do not change. * '''Unknown''' * '''Unknown''' * '''ID''' - Identifying ID for the object, not necessary to change. *...")
 
(Unique Arguments)
 
(9 intermediate revisions by the same user not shown)
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==Object==
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Teleporter used to warp players to a different floor.
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==Parameters==
 
==Parameters==
* '''Skin''' - Value = 2, Displayed skin, do not change.
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==== Generic Arguments ====
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* '''Skin''' - Value = 2, object ID.  Defines this object as a Teleporter.  Do not change.
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
 
* '''Unknown'''
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* '''Position Y''' - Y coordinate of Warp in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of Warp in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of Warp in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of Warp in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis of warp object ([[Rotation Values]])
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* '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]])
* '''Area Number''' -  
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==== Unique Arguments ====
* '''Color Blue''' - Is Blue? (1=True, 0=False)
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* '''(1) Area Number''' -  
* '''Color Red''' - Is Red? (1=True, 0=False)
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* '''(2) Color Blue''' - Is Blue?  
* '''Floor Number''' - Floor to warp to.
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** ''1 = True''
* '''Display Number''' -  
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** ''0 = False''
* '''No Display Number''' - ??? Must be set to 1 to make a red warp.
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* '''(3) Color Red''' - Is Red?
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** ''1 = True''
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** ''0 = False''
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* '''(4) Floor Number''' - Floor to warp to.
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* '''(5) Display Number''' -  
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* '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp.

Latest revision as of 03:50, 5 August 2018

Object

Teleporter used to warp players to a different floor.

Parameters

Generic Arguments

  • Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate of Warp in reference to the center of the room.
  • Position Y - Y coordinate of Warp in reference to the center of the room.
  • Position Z - Z coordinate of Warp in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)

Unique Arguments

  • (1) Area Number -
  • (2) Color Blue - Is Blue?
    • 1 = True
    • 0 = False
  • (3) Color Red - Is Red?
    • 1 = True
    • 0 = False
  • (4) Floor Number - Floor to warp to.
  • (5) Display Number -
  • (6) No Display Number - ??? Must be set to 1 to make a red warp.