Difference between revisions of "Wolf Family"

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(Unique Arguments)
 
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==Enemy==
 
==Enemy==
[https://wiki.pioneer2.net/index.php?title=BarbarousWolf Barbarous Wolf]
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[https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf]
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[https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf]
  
 
==Parameters==
 
==Parameters==
* '''Skin''' - Value = 67, Displayed skin, do not change.
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==== Generic Arguments ====
* '''Child Count''' -  
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* '''Skin''' - Value = 67, enemy ID.  Defines this enemy as a Barbarous Wolf.  Do not change.
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* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
* '''Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
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* '''Leader Flag''' - This wolf is a leader? (1 - True, 0 - False).
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==== Unique Arguments ====
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* '''(1) Group ID''' - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
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* '''(2) Subtype/Leader Flag''' - Choose which type of wolf spawns:
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** ''0 = [https://wiki.pioneer2.net/index.php?title=Savage_Wolf Savage Wolf]''
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** ''1 = [https://wiki.pioneer2.net/index.php?title=Barbarous_Wolf Barbarous Wolf]''

Latest revision as of 03:56, 5 August 2018

Enemy

Savage Wolf

Barbarous Wolf

Parameters

Generic Arguments

  • Skin - Value = 67, enemy ID. Defines this enemy as a Barbarous Wolf. Do not change.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • (1) Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
  • (2) Subtype/Leader Flag - Choose which type of wolf spawns: