Difference between revisions of "Teleporter"
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− | == | + | ==Object== |
− | + | Teleporter used to warp players to a different floor. | |
==Parameters== | ==Parameters== | ||
+ | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. | * '''Skin''' - Value = 2, object ID. Defines this object as a Teleporter. Do not change. | ||
* '''Unknown''' | * '''Unknown''' | ||
Line 14: | Line 15: | ||
* '''Position Y''' - Y coordinate of Warp in reference to the center of the room. | * '''Position Y''' - Y coordinate of Warp in reference to the center of the room. | ||
* '''Position Z''' - Z coordinate of Warp in reference to the center of the room. | * '''Position Z''' - Z coordinate of Warp in reference to the center of the room. | ||
− | * '''Rotation Y''' - Rotation on the Y | + | * '''Rotation Y''' - Rotation on the Y-Axis of warp object ([[Rotation Values]]) |
− | * '''Area Number''' - | + | ==== Unique Arguments ==== |
− | * '''Color Blue''' - Is Blue? | + | * '''(1) Area Number''' - |
− | * '''Color Red''' - Is Red? | + | * '''(2) Color Blue''' - Is Blue? |
− | * '''Floor Number''' - Floor to warp to. | + | ** ''1 = True'' |
− | * '''Display Number''' - | + | ** ''0 = False'' |
− | * '''No Display Number''' - ??? Must be set to 1 to make a red warp. | + | * '''(3) Color Red''' - Is Red? |
+ | ** ''1 = True'' | ||
+ | ** ''0 = False'' | ||
+ | * '''(4) Floor Number''' - Floor to warp to. | ||
+ | * '''(5) Display Number''' - | ||
+ | * '''(6) No Display Number''' - ??? Must be set to 1 to make a red warp. |
Latest revision as of 03:50, 5 August 2018
Object
Teleporter used to warp players to a different floor.
Parameters
Generic Arguments
- Skin - Value = 2, object ID. Defines this object as a Teleporter. Do not change.
- Unknown
- Unknown
- ID - Identifying ID for the object, not necessary to change.
- Appear Flag - ID group for hide/unhide.
- All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
- Map Section - Room ID the enemy is in.
- Unknown
- Position X - X coordinate of Warp in reference to the center of the room.
- Position Y - Y coordinate of Warp in reference to the center of the room.
- Position Z - Z coordinate of Warp in reference to the center of the room.
- Rotation Y - Rotation on the Y-Axis of warp object (Rotation Values)
Unique Arguments
- (1) Area Number -
- (2) Color Blue - Is Blue?
- 1 = True
- 0 = False
- (3) Color Red - Is Red?
- 1 = True
- 0 = False
- (4) Floor Number - Floor to warp to.
- (5) Display Number -
- (6) No Display Number - ??? Must be set to 1 to make a red warp.