Difference between revisions of "Canadine"

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(Parameters)
(Generic Arguments)
 
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==Parameters==
 
==Parameters==
* '''Skin''' - Value = 131, enemy ID.  Defines this object as a Canadine.
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==== Generic Arguments ====
* '''Child Count''' - No Use
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* '''Skin''' - Value = 131, enemy ID.  Defines this enemy as a Canadine.
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* '''Child Count''' - Unused for this enemy.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
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* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Y''' - Y coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
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* '''Rotation Y''' - Rotation on the Y-axis of the enemy ([[Rotation Values]]).
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==== Unique Arguments ====
 
* '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning.
 
* '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning.
 
* '''2''' - Unknown.
 
* '''2''' - Unknown.

Latest revision as of 00:30, 5 August 2018

Enemy

Canadine

Parameters

Generic Arguments

  • Skin - Value = 131, enemy ID. Defines this enemy as a Canadine.
  • Child Count - Unused for this enemy.
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y-axis of the enemy (Rotation Values).

Unique Arguments

  • Zoning Flag - A value of 1 here will cause the Canadine to remain in the air and cast lightning.
  • 2 - Unknown.
  • 3 - Unknown.
  • 4 - Unknown.
  • 5 - Unknown.
  • 6 - Unknown.