Difference between revisions of "Rico Message Pod"

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(Undo revision 3707 by Lemon (talk))
(Unique Arguments)
 
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==== Unique Arguments ====
 
==== Unique Arguments ====
 
* '''(4) Switch ID''' - Switch to unlock the use of the pod.  A value of -1 always allows access.
 
* '''(4) Switch ID''' - Switch to unlock the use of the pod.  A value of -1 always allows access.
* '''(5) Function Label''' - Number of the function to call when a user interacts with the Message Pod.
+
* '''(5) Message ID''' - Message ID to be used with the "message" opcode.
* '''(6) Function Label''' - Both F5 and F6 must be set to the same value.
+
* '''(6) Function Label''' - Function to be called when the player interacts with the message pod.

Latest revision as of 02:27, 13 May 2021

Object

A pod that displays a message for players who use it.

Parameters

Generic Arguments

  • Skin - Value = 141, object ID. Defines this object as a Rico Message Pod. Do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - Room ID the enemy is in.
  • Unknown
  • Position X - X coordinate in reference to the center of the room.
  • Position Y - Y coordinate in reference to the center of the room.
  • Position Z - Z coordinate in reference to the center of the room.
  • Rotation Y - Rotation on the Y-Axis of Message Pod object (Rotation Values)

Unique Arguments

  • (4) Switch ID - Switch to unlock the use of the pod. A value of -1 always allows access.
  • (5) Message ID - Message ID to be used with the "message" opcode.
  • (6) Function Label - Function to be called when the player interacts with the message pod.