Difference between revisions of "Message"
From Unofficial QEdit Wiki Guide
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==Example== | ==Example== | ||
<span style='font-size:12px;font-family:courier'> | <span style='font-size:12px;font-family:courier'> | ||
− | <span style='color:blue'> | + | <span style='color:blue'>300: </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Charactor/Object with Script ID 300 display message at Charactor/Object with ID 100 dec (00000064 DWORD)</span> |
− | <span style='color:green'> | + | <span style='color:green'> add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span> |
− | <span style='color:green'> | + | <span style='color:green'> mesend</span> <span style='color:orange'>\\Close message dialog</span> |
− | + | ||
− | + | ||
<span style='color:green'> ret</span> | <span style='color:green'> ret</span> | ||
</span> | </span> | ||
==Related== | ==Related== | ||
− | [[ | + | [[add_msg]], [[ret]], [[mesend]] |
Revision as of 08:37, 24 March 2011
Syntax: message WWWWWWWW, X
Format
- WWWWWWWW (DWORD) = DWORD value of Character/Object ID
- X (String) = Message to display
Use
Used to display a message from a Character/Object ID
Example
300: message 00000064, 'Hello, how are you?' \\When player actions Charactor/Object with Script ID 300 display message at Charactor/Object with ID 100 dec (00000064 DWORD)
add_msg 'Nice to meet you' \\Add to message another dialog
mesend \\Close message dialog
ret