Difference between revisions of "Message"

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==Example==
 
==Example==
 
  <span style='font-size:12px;font-family:courier'>
 
  <span style='font-size:12px;font-family:courier'>
  <span style='color:blue'>300:    </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Charactor/Object with Script ID 300 display message at Charactor/Object with ID 100 dec (00000064 DWORD)</span>
+
  <span style='color:blue'>300:    </span><span style='color:green'>message </span> 00000064, 'Hello, how are you?' <span style='color:orange'>\\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec</span>
 
  <span style='color:green'>        add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span>
 
  <span style='color:green'>        add_msg </span> 'Nice to meet you' <span style='color:orange'>\\Add to message another dialog</span>
 
  <span style='color:green'>        mesend</span> <span style='color:orange'>\\Close message dialog</span>
 
  <span style='color:green'>        mesend</span> <span style='color:orange'>\\Close message dialog</span>

Revision as of 08:39, 24 March 2011

Syntax: message WWWWWWWW, X

Format

  • WWWWWWWW (DWORD) = DWORD value of Character/Object ID
  • X (String) = Message to display

Use

Used to display a message from a Character/Object ID

Example


300:     message  00000064, 'Hello, how are you?' \\When player actions Character/Object with Script ID 300 display message at Character/Object with ID 100 dec
         add_msg  'Nice to meet you' \\Add to message another dialog
         mesend \\Close message dialog
         ret

Related

add_msg, ret, mesend