Difference between revisions of "Large Elemental Trap"

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(Created page with "==Use== Large explosive trap that damages players and may apply a corresponding status effect ==Parameters== * '''Skin''' - Value - 10, Displayed skin, do not change. * '''Un...")
 
(Parameters)
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* '''Map Section''' - The ID of the room the object is in.  
 
* '''Map Section''' - The ID of the room the object is in.  
 
* '''Unknown'''
 
* '''Unknown'''
* '''Pos X''' - X coordinate in reference to the center of the room.
+
* '''Pos X''' - X coordinate of Large Elemental Trap in reference to the center of the room.
* '''Pos Y''' - Y coordinate in reference to the center of the room.
+
* '''Pos Y''' - Y coordinate of Large Elemental Trap in reference to the center of the room.
* '''Pos Z''' - Z coordinate in reference to the center of the room.
+
* '''Pos Z''' - Z coordinate of Large Elemental Trap in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]])
 
* '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
 
* '''Trigger Radius''' - How close a player needs to be to trigger the trap, the value is negative (recommend -10).

Revision as of 03:49, 4 August 2018

Use

Large explosive trap that damages players and may apply a corresponding status effect

Parameters

  • Skin - Value - 10, Displayed skin, do not change.
  • Unknown
  • Unknown
  • ID - Identifying ID for the object, not necessary to change.
  • Appear Flag - ID group for hide/unhide.
    • All objects with a non 0 value are hidden, when an unhide operation with the provided parameter this object will appear (in addition to all other objects with the same value).
  • Map Section - The ID of the room the object is in.
  • Unknown
  • Pos X - X coordinate of Large Elemental Trap in reference to the center of the room.
  • Pos Y - Y coordinate of Large Elemental Trap in reference to the center of the room.
  • Pos Z - Z coordinate of Large Elemental Trap in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values)
  • Trigger Radius - How close a player needs to be to trigger the trap, the value is negative (recommend -10).
  • Explosion Radius - How close a player needs to be to take damage after trap explodes, the value is negative (recommend -85).
  • Trap Link - Group Link ID, when any trap in a group is triggered, all with a matching ID will be triggered as well (-1 means no links).
  • Damage - Damage the Trap does to the player, it varies based on difficulty.
    • It appears that the damage provided is the damage applied in Very Hard (before resists), it's doubled in Ultimate and does less in Normal and Hard.
  • Subtype - Trap Type Values:
    • 1 - Fire Trap(Lesser)
    • 2 - Cold Trap(May Freeze)
    • 3 - Electric Trap(May Shock)
    • 4 - Fire Trap(Greater)
  • Delay - Time (in frames) until trap detonates after triggering.