Difference between revisions of "Wolf Family"

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(Created page with "==Use== Barbarous Wolf. ==Parameters== * '''Skin''' - Value - 67, Displayed skin, do not change. * '''Child Count''' * '''Floor Number''' - Floor ID the enemy is in. * '''Map...")
 
(Parameters)
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* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Floor Number''' - Floor ID the enemy is in.
 
* '''Map Section''' - Room ID the enemy is in.  
 
* '''Map Section''' - Room ID the enemy is in.  
 +
* '''Wave Number 1''' - First Wave ID this unit spawns in?
 +
* '''Wave Number 2''' - Second Wave ID this unit spawns in?
 
* '''Pos X''' - X coordinate of Event Collision in reference to the center of the room.
 
* '''Pos X''' - X coordinate of Event Collision in reference to the center of the room.
 
* '''Pos Y''' - Y coordinate of Event Collision in reference to the center of the room.
 
* '''Pos Y''' - Y coordinate of Event Collision in reference to the center of the room.

Revision as of 04:19, 4 August 2018

Use

Barbarous Wolf.

Parameters

  • Skin - Value - 67, Displayed skin, do not change.
  • Child Count
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First Wave ID this unit spawns in?
  • Wave Number 2 - Second Wave ID this unit spawns in?
  • Pos X - X coordinate of Event Collision in reference to the center of the room.
  • Pos Y - Y coordinate of Event Collision in reference to the center of the room.
  • Pos Z - Z coordinate of Event Collision in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • Group ID - Group ID of the wolves, when a leader dies all wolves in group trigger their debuff/buff.
  • Leader Flag - This wolf is a leader? (1 - True, 0 - False).