Difference between revisions of "Hildebear"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
− | |||
* '''Skin''' - Value = 64, Displayed skin, do not change. | * '''Skin''' - Value = 64, Displayed skin, do not change. | ||
* '''Child Count''' - | * '''Child Count''' - | ||
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | * '''Spawn in Sky''' - Spawn on ground or in air | + | * '''Spawn in Sky''' - Spawn on ground or in air |
+ | ** 1 = Sky | ||
+ | ** 0 = Ground | ||
* '''2''' | * '''2''' | ||
* '''3''' | * '''3''' | ||
* '''4''' | * '''4''' | ||
* '''5''' | * '''5''' | ||
− | * '''Subtype''' - Choose which type of hildebear spawns | + | * '''Subtype''' - Choose which type of hildebear spawns. |
+ | ** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear] | ||
+ | ** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!? |
Revision as of 15:32, 4 August 2018
Use
Parameters
- Skin - Value = 64, Displayed skin, do not change.
- Child Count -
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Spawn in Sky - Spawn on ground or in air
- 1 = Sky
- 0 = Ground
- 2
- 3
- 4
- 5
- Subtype - Choose which type of hildebear spawns.