Difference between revisions of "Hildebear"

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==Parameters==
 
==Parameters==
[https://www.example.com link title]
 
 
* '''Skin''' - Value = 64, Displayed skin, do not change.
 
* '''Skin''' - Value = 64, Displayed skin, do not change.
 
* '''Child Count''' -  
 
* '''Child Count''' -  
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
* '''Spawn in Sky''' - Spawn on ground or in air (1=Sky, 0=Ground).
+
* '''Spawn in Sky''' - Spawn on ground or in air  
 +
** 1 = Sky
 +
** 0 = Ground
 
* '''2'''
 
* '''2'''
 
* '''3'''
 
* '''3'''
 
* '''4'''
 
* '''4'''
 
* '''5'''
 
* '''5'''
* '''Subtype''' - Choose which type of hildebear spawns (0=Hildebear, 1=Hildetor!?)
+
* '''Subtype''' - Choose which type of hildebear spawns.
 +
** 0 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildebear]
 +
** 1 = [https://wiki.pioneer2.net/index.php?title=Hildebear Hildetor]!?

Revision as of 15:32, 4 August 2018

Use

Hildebear

Parameters

  • Skin - Value = 64, Displayed skin, do not change.
  • Child Count -
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • Spawn in Sky - Spawn on ground or in air
    • 1 = Sky
    • 0 = Ground
  • 2
  • 3
  • 4
  • 5
  • Subtype - Choose which type of hildebear spawns.