Difference between revisions of "Canadine"

From Unofficial QEdit Wiki Guide
Jump to: navigation, search
(Parameters)
(Parameters)
Line 13: Line 13:
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Position Z''' - Z coordinate of enemy in reference to the center of the room.
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
 
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]).
* '''Zoning Boolean''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning.
+
* '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and fire lightning.
 
* '''2''' - Unknown.
 
* '''2''' - Unknown.
 
* '''3''' - Unknown.
 
* '''3''' - Unknown.

Revision as of 15:42, 4 August 2018

Enemy

Canadine

Parameters

  • Skin - Value = 131, object ID. Defines this object as a Canadine.
  • Child Count - No Use
  • Floor Number - Floor ID the enemy is in.
  • Map Section - Room ID the enemy is in.
  • Wave Number 1 - First wave ID this unit spawns in?
  • Wave Number 2 - Second wave ID this unit spawns in?
  • Position X - X coordinate of enemy in reference to the center of the room.
  • Position Y - Y coordinate of enemy in reference to the center of the room.
  • Position Z - Z coordinate of enemy in reference to the center of the room.
  • Rotation Y - Rotation on the Y axis (Rotation Values).
  • Zoning Flag - A value of 1 here will cause the Canadine to remain in the air and fire lightning.
  • 2 - Unknown.
  • 3 - Unknown.
  • 4 - Unknown.
  • 5 - Unknown.
  • 6 - Unknown.