Difference between revisions of "Canadine"
From Unofficial QEdit Wiki Guide
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
− | * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and | + | * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. |
* '''2''' - Unknown. | * '''2''' - Unknown. | ||
* '''3''' - Unknown. | * '''3''' - Unknown. |
Revision as of 15:43, 4 August 2018
Enemy
Parameters
- Skin - Value = 131, object ID. Defines this object as a Canadine.
- Child Count - No Use
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
- Zoning Flag - A value of 1 here will cause the Canadine to remain in the air and cast lightning.
- 2 - Unknown.
- 3 - Unknown.
- 4 - Unknown.
- 5 - Unknown.
- 6 - Unknown.