Difference between revisions of "Canadine"
From Unofficial QEdit Wiki Guide
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==Parameters== | ==Parameters== | ||
+ | ==== Generic Arguments ==== | ||
* '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. | * '''Skin''' - Value = 131, enemy ID. Defines this enemy as a Canadine. | ||
* '''Child Count''' - No Use | * '''Child Count''' - No Use | ||
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* '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | * '''Position Z''' - Z coordinate of enemy in reference to the center of the room. | ||
* '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | * '''Rotation Y''' - Rotation on the Y axis ([[Rotation Values]]). | ||
+ | ==== Unique Arguments ==== | ||
* '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. | * '''Zoning Flag''' - A value of 1 here will cause the Canadine to remain in the air and cast lightning. | ||
* '''2''' - Unknown. | * '''2''' - Unknown. |
Revision as of 19:04, 4 August 2018
Enemy
Parameters
Generic Arguments
- Skin - Value = 131, enemy ID. Defines this enemy as a Canadine.
- Child Count - No Use
- Floor Number - Floor ID the enemy is in.
- Map Section - Room ID the enemy is in.
- Wave Number 1 - First wave ID this unit spawns in?
- Wave Number 2 - Second wave ID this unit spawns in?
- Position X - X coordinate of enemy in reference to the center of the room.
- Position Y - Y coordinate of enemy in reference to the center of the room.
- Position Z - Z coordinate of enemy in reference to the center of the room.
- Rotation Y - Rotation on the Y axis (Rotation Values).
Unique Arguments
- Zoning Flag - A value of 1 here will cause the Canadine to remain in the air and cast lightning.
- 2 - Unknown.
- 3 - Unknown.
- 4 - Unknown.
- 5 - Unknown.
- 6 - Unknown.